One of the first victims of a hurricane (or a flood or a tornado or an earthquake) is the sense of control. The trauma of survivors often centers not on loss of life alone, or of property, but of a belief in the individual as an actor. In children it is particularly acute.
Game company Area/Code believes gaming, something most kids are already familiar with, can help build up and preserve kids’ sense of worth and consequence. They are not only designed a game to do so, “Battlefront,” but with the help of the Knight Foundation, the United Way and the Boys Girls Clubs of America, they staged live competitive gaming with an online aspect to stress the power of kids to survive and overcome the threat of a disaster.
Article source: RRW http://feedproxy.google.com/~r/readwriteweb/~3/JX6kpSZHXlw/using_networked_gaming_to_save_lives_during_hurric.php