Last week in Anaheim, in amongst the crowd of developers at Microsoft’s Build 2011 conference assimilating the news about Windows 8, was a team from a London, U.K.-based company called YoYo Games. In 2000, that company released an interesting entry-level game development and distribution platform called, quite simply, GameMaker. Following in the hallowed footsteps of the great computer game platforms of the 1980s and ’90s, it introduced a stand-alone interpreter whose language borrowed a bit from Pascal.
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